Young children are among the most vulnerable to cyber threats. Given the prevalence of the internet in their daily lives, from educational to recreational use, the risks associated with their exposure continue to rise, ranging from phishing and cyberbullying to identity theft and malware attacks. This makes cybersecurity education and awareness critical.

Learning in a fun and interactive way

To make learning about cybersecurity fun, our professionals in Finland developed a free cybersecurity game for primary school children ages 7-15. An interactive game with an important mission, “Spoofy” turns children into cybersecurity superheroes who help solve cybersecurity challenges and puzzles in different real-life environments such as home and school.

Through the game, children learn how to protect themselves from cyberbullying and scams, and develop digital security skills related to passwords, privacy and internet usage. Spoofy also provides resources for parents, caregivers and teachers, including parent and teacher guides on how to talk with children about online safety. The teacher guide also includes lesson plans.

Since its launch in Finland (Finnish and Swedish) in 2019, Spoofy has expanded to multiple languages and countries, including Estonia (Estonian, English, Polish, Russian), Lithuania (Lithuanian, Ukrainian), Germany (German), Romania (Romanian) and the Netherlands (Dutch), and expanded to English in Finland in 2025. The web version can be accessed from anywhere, while app availability varies by country.

Collaboration helps to advance usage and innovation

The Spoofy team of dedicated, passionate CGI professionals collaborates with external partners from public, private and nongovernmental sectors who contribute in different ways, including funding, research, game design and software development. For instance, we worked with the Government of Ukraine to widen Spoofy’s reach, including for use among refugees.

Our goal is to reach all target-aged children in the regions where Spoofy is available. Spoofy reaches 60,000 unique players annually, with participation continuing to grow.

CGI business units provide the majority of funding, including sponsoring employee volunteer activities. In addition, our ESG and cybersecurity teams, web developers and other experts contribute to Spoofy’s development as needed. Telia, a telecom company in Northern Europe, is among our corporate partners. Tallinn University in Estonia supplied designs for our latest iteration. The European Union-funded SuperCyberKids research project, part of the Erasmus+ Programme, also focuses on Spoofy.

Spoofy is also helping to raise awareness and spark dialog on this vital topic through articles, podcasts and live events on social platforms. We plan to grow Spoofy, with expansion to new countries and additional languages and features underway.